Visual Importer Enterprise Crack

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: Visual Importer Enterprise Crack

Proshow producer 2021
Visual Importer Enterprise Crack

Visual Importer Enterprise Crack -

Unity 2020.2.0

  • 2D: Added a tootlip for the Tile Palette Gizmos button. (1254646)

  • 2D: Added the Always Update property to the Sprite Skin component so that when enabled, the Sprite Skin will always deforms even when its associated Sprite Renderer is culled.

  • 2D: Ensured that the "Unapplied import settings" prompt appears you select Apply when there are changes in both the Sprite Editor and Texture Importer windows. (1244077)

  • 2D: Fixed a crash caused by using a Sprite Atlas with Secondary Textures assigned to it. (1288572)

  • 2D: Fixed a crash when undoing and redoing after a Tile Palette is saved. (1280263)

  • 2D: Fixed an issue causing Editor crashes when packing Sprites. (1259149)

  • 2D: Fixed an issue preventing you from creating Sprite Shape Profiles along with being thrown in the Project window. (1280016)

  • 2D: Fixed an issue so that a is no longer thrown when you perform the Redo operation after creating the Range property in the Sprite Shape profiler preset. (1274776)

  • 2D: Fixed an issue so that dragging a Sprite Shape Profile to the Hierarchy window while in Prefab Mode now no longer creates a GameObject in the in the main Scene. (1265846)

  • 2D: Fixed an issue so that Sprites with no animation data are not processed during .

  • 2D: Fixed an issue so that the Shift+Erase keyboard shortcut now returns to the Paint Tool when painting with the Tool in the Tile Palette.

  • 2D: Fixed an issue so that the Sprite Editor window now shows the Sprite when the Inspector is locked and the Sprite is selected in the Project window.

  • 2D: Fixed an issue that a assertion failed exception is no longer thrown when undoing after clicking the Create Range button. (1273705)

  • 2D: Fixed an issue where a Sprite Shape's bounding box did not take into account certain vertices. (1274400)

  • 2D: Fixed an issue where the preview of a deleted Secondary Texture entry remained visible in the Sprite Editor. (1211176)

  • 2D: Fixed an issue where the vertical scroll bar of the Secondary Textures module in the Sprite Editor did not react to the mouse wheel. (1204429)

  • 2D: Fixed an issue where did not return the correct UV data if the Sprite was not rendered yet. (1266065)

  • 2D: Fixed inconsistent positions in the 2D menu. (1268024)

  • 2D: Fixed Sprite Skin deformation not being updated when the Sprite Skin component is enabled for a GameObject.

  • 2D: Fixed the auto-sizing of the Tile Palette when the Tile Palette's Cell Swizzle is set to YXZ.

  • 2D: Fixed the broken documentation links in the Inspectors windows of components from the 2D Animation package.

  • 2D: Fixed the broken documentation links in the PSD Importer Inspector view.

  • 2D: Fixed the broken documentation URL of the Pixel Perfect component.

  • 2D: Fixed the exception error caused by reverting newly created vertices and edges in the Skinning editor module.

  • 2D: Fixed the generation of Collider shapes with Tilemap Collider 2D, when a Tile is animated with Animated Tiles.

  • 2D: Fixed the issue causing the Sprite Asset used by the Sprite Skin component to be deleted in the Scene.

  • 2D: Fixed the issue causing the error message when the Pack Preview button was repeatedly pressed. (1270150)

  • 2D: Fixed the issue where '_NormalMap' Secondary Textures were not streched to the *Max Texture Size* when the Atlas Texture's size is larger than the _NormalMap Texture. (1167829)

  • 2D: Fixed the issue where the PSD Importer created empty GameObjects in certain cases.

  • 2D: Fixed the issue where kept returning positions of size 0 for any axis. (1227811)

  • 2D: Fixed the memory leak from the Sprite Shape Controller when no control points are used.

  • 2D: Fixed the Sprite Editor not showing the Sprite when the Inspector is locked and the Sprite is not selected in the Project window. (1215581)

  • 2D: Fixed the Sprite Packer preview image of a loaded AssetBundle so that it properly displays after the Editor is refocused. (1243177)

  • 2D: Fixed the visual defect that occurs after undoing changes to the Bone Transform properties in the Sprite Skin components' Inspector window.

  • 2D: Fixed to work with and .

  • 2D: Modified Colliders to respect the Pivot property of Edge Sprites in Sprite Shape.

  • 2D: Modified Path tool returns usage.

  • 2D: Modified Sprite Shapes so that they are not generated when not in view during runtime.

  • 2D: Modified the Depth column label so that is is no longer clipped in the Visibility Tool window. (1257991)

  • 2D: Modified the Grid Brush property to retain cells set when moving Tiles with the Move tool. (1244347)

  • 2D: Modified the properties under the Sprite Library Asset that they no longer over lap in the Inspector window. (1280017)

  • 2D: Modified the Sprite Editor window so that the Visibility window no longer overlaps with the Weights and Geometry window when the Sprite Editor window is resized. (1263353)

  • 2D: Modified the Tilemap Painting editor so that when painting or erasing Tiles from the Tile Palette, the active editor tool is automatically set to the Paint tool if the Shift key is released before the mouse button is released. (1231123)

  • 2D: Modified the vertical slider handle so it is now properly aligned in the Bone Influence window. (1260568)

  • 2D: Modified Tile Palette so that when dragging in Sprites and Tiles to the Tile Palette, the layout of Tiles are kept equal in width and height where possible

  • 2D: Modified Tilemap Renderer so that individual Sprites are culled when the Renderer is set to Individual mode, instead of using chunk culling.

  • 2D: Updated the documentation for / when setting a minimum position that is greater than the maximum position or vice versa.

  • AI: Added OffMeshLink component Reset functionality. (1155287)

  • AI: Baking ignores FBX files with Mesh Compression set to Low or Medium when baking NavMesh. (1152594)

  • AI: Fixed a crash when specified node pool size for a new NavMeshQuery is too small. (1104755)

  • AI: Fixed a missing override indicators in NavMesh editors for the size of NavMeshObstacle and Area Mask for NavMeshAgent. (1269446)

  • AI: Fixed an editor crash when building a NavMesh with excessively distant sources. (1231244)

  • AI: Fixed an issue where NavMesh agent 'Area Mask' dropdown displayws when all values are selected. (1117300)

  • AI: Fixed an issue where pathfinding returned the end point on the wrong "floor" of the NavMesh. (1124570)

  • AI: Fixed NavMesh link cost modifiers improper behavior. (1281314)

  • Android: Automatically enable 'Custom ... Manifest' and 'Custom ... Template' checkboxes in Player Settings if appropriate files are added to Plugins/Android directory. (1227315)

  • Android: Avoid using depthClamp on GPUs that don't support it when using Vulkan.

  • Android: Disabled Optimized Frame Pacing on Android 4.4-5.1 to fix crash/freeze. (1268910)

  • Android: Fixed a regression with playing back uncompressed, on-disk asset bundles on Android versions before Pie.

  • Android: Fixed a super-slow playback of video issue in asset bundles on Android. (1287770)

  • Android: Fixed a Vulkan validation error when using Optimized Frame Pacing with Vulkan. (1255060)

  • Android: Fixed an issue when accessing streamable assets time is increased due to incorrect compression settings. (1276114)

  • Android: Fixed an issue when using storage buffer object in both vertex and fragment shader on Adreno. (1251305)

  • Android: Fixed an issue where Android cutout's y coordinate in windowed mode. (1248638)

  • Android: Fixed an issue where Multithreaded Rendering setting would use the incorrect platform settings.

  • Android: Fixed an issue with android's window pixel format when rendering over native UI. (1244553)

  • Android: Fixed artifacts on older Adreno devices when using compute skinning with blend shaped with OpenGL ES. (1260887)

  • Android: Fixed Autoconnect Profiler option when device is connected with USB only. (1244618)

  • Android: Fixed BuildOptions.ConnectToHost option, when Android is only connected to PC via USB and Wifi is disabled. Previously BuildOptions.ConnectToHost would only work through Wifi connection, now the app should automatically connect to Editor. (1233567)

  • Android: Fixed depth when rendering to backbuffer with BlitType Auto/Never.

  • Android: Fixed performance regression on Mali GPUs when using CBUFFERs. (1157313)

  • Android: Fixed RenderPass API implementation when using OpenGL ES. (1219327)

  • Android: With sporadic freeze when using Vulkan on Mali devices.

  • Animation: Added documentation for AnimatorControllerPlayable methods. (1195131)

  • Animation: Ensured that deactivating GameObjects does not deallocate memory used by TransformStreamHandle. (1167280)

  • Animation: Fixed a crash casued by being called at every frame. (1218218)

  • Animation: Fixed a crash that occurred when AnimationPlayables were destroyed. (1231355)

  • Animation: Fixed a crash that would happen when calling the GetBoneTransform on a humanoid with no left finger. (1228811)

  • Animation: Fixed a crash where the animation clip custom target was null as it was still in a transform binding mode. (1228823)

  • Animation: Fixed an issue in the Animation window where the Esc key did not cancel renaming. (1157048)

  • Animation: Fixed an issue in the Stats window that dispalyed an incorrect number of playing animations. (1201251)

  • Animation: Fixed an issue where blending playables that animated different set of properties would not correctly blend with the scene values. (1252312)

  • Animation: Fixed an issue where changes to an entry transition would not rebuild the state machine. (1282801)

  • Animation: Fixed an issue where creating Motions for a BlendTree node would overlap and hide surrounding BlendTree nodes. (1193229)

  • Animation: Fixed an issue where Light.innerSpotAngle could not be animated. (1270159)

  • Animation: Fixed an issue where OnStateEnter was not being called when StateMachineBehaviour stop Timelines. (1257833)

  • Animation: Fixed an issue where OnStateUpdate was not called when attaching a new AnimatorControllerPlayable. (1168332)

  • Animation: Fixed an issue where the editor crashes when opening Animator transition settings with specific hierarchy. (1242608)

  • Animation: Fixed an issue where the Layers and Parameters view in the Animator component where unhidden when entering Play Mode. (1219412)

  • Animation: Fixed an issue where threshold values with commas would not save in blend tress. (817322)

  • Animation: Fixed an issue with animations in built projects that occurred when the Disable Unity Audio setting was enabled in the Project Settings. (1187693)

  • Animation: Fixed an issue with the Animator window layout not persisting. (1197028)

  • Animation: Fixed root transform offsets introduced on nested humanoid characters running Animation C# Jobs. (1259490)

  • Asset Import: Fixed an issue in ModelImporter when the Preserve Hierarchy was ignored in some cases after applying a Preset to it. (1243047)

  • Asset Import: Fixed an issue that was throwing errors in the console when Rig settings of multiple models were all changed at once. (1264463)

  • Asset Import: Fixed an issue when using ClearImporterOverride on Model assets (fbx files and other formats using the ModelImporter) that caused a memory leak and console errors. (1218841)

  • Asset Import: Fixed an issue where RE2 generated warnings on old versions of macOS. (1259551)

  • Asset Import: Fixed an issue with the model rotated 90 degrees when upgrading project from version 2020.2.0a20 and below to 2020.2.0a21 and above. (1276677)

  • Asset Import: Fixed AssetImportWorker taking autoconnect player connections.

  • Asset Import: Importers does not lose selection anymore when the imported asset changes its type. (1182598)

  • Asset Import: LoadImage now returns PNGs in the authored colorspace when gAMA block is authored, instead of gamma 2.0. A new static flag has been added to the ImageConversion class to disable this behavior. See Texture2D.LoadImage for additional details. (1199896)

  • Asset Import: Solved an issue so that AssetDatabaseExperimental.GetAvailableImporterTypes returns all expected registered importers for a given asset path. (1218830)

  • Asset Pipeline: ArtifactID is now unique for an import result. (1193231)

  • Asset Pipeline: Changed behavior in Refresh

    • Empty folders that don't have .meta files get deleted if the folders were known before.
    • If an orphaned .meta file is marked as folderAsset the folder is recreated.
      These changes address issues related to creating/deleting folders in certain (p4, git) version controlled projects where empty folders don't get created/deleted when the user gets latest version on the client.
  • Asset Pipeline: Changing the platform is not propagated to the asset import worker process.

  • Asset Pipeline: Disabled editors for removed assets. (1158081)

  • Asset Pipeline: Fixed a crash in GetHashOfImportedAssetDependencyHints when scripted importer returns null inside GatherDependenciesFromSourceFile during unity startup. (1234968)

  • Asset Pipeline: Fixed a crash when a preview image was destroyed indirectly. (1163297)

  • Asset Pipeline: Fixed a Project Startup slow time issue due to an unmatched Custom Dependencies. (1276078)

  • Asset Pipeline: Fixed a scalability issue of increasing number of revisions of long dependency chains (e.g. iterating on nested prefabs). (1250294)

  • Asset Pipeline: Fixed a small performance regression when batch copying assets via scripts. (1238732)

  • Asset Pipeline: Fixed an issue where ''GetCurrentCacheServerIp' was returning an empty string instead of actual value.

  • Asset Pipeline: Fixed an issue where an imported asset dependency on a source asset could lead to a wrong import.

  • Asset Pipeline: Fixed an issue where an unused artifact dependency would lead to infinite import.

  • Asset Pipeline: Fixed an issue where Artifacts for deleted asset didn't get deleted in artifact garbage collection.

  • Asset Pipeline: Fixed an issue where custom dependencies changes are rejected in initial domain load.

  • Asset Pipeline: Fixed an issue where Forced import of an new asset which already have a meta file (and thereby a GUID) don't get force reimported.

  • Asset Pipeline: Fixed an issue where the current directory was changed in beginning of refresh. (1278242)

  • Asset Pipeline: Fixed Binary to YAML UInt16 conversion error when importing a specific binary serialized package into a project with Force Text serialization enabled. (1225913)

  • Asset Pipeline: Fixed bug where renaming a script doesn't properly take effect on asset import workers. (1258644)

  • Asset Pipeline: Fixed for bug where the main object would change after renaming a native asset. (1189089)

  • Asset Pipeline: Fixed for instability where .meta files are not parsed right. (1214122)

  • Asset Pipeline: Fixed issue where postprocessors with version 0 wouldn't be used.

  • Asset Pipeline: Having information that says "version 2" is selected, can be confusing, since users could assume that the "version 1" of the asset import pipeline could be selected. This has been removed completely as 2020.1 can on the Asset Import Pipeline that was re-written for 2019.3.

  • Asset Pipeline: If the license is not valid asset import worker processes will fail and block the main editor. (1224855)

  • Audio: Changing audio mixer attenuation to or from 0 dB resulted in popping / spiking sounds. (1101442)

  • Audio: Chorus and Flange filters didn't apply initial parameters correctly under certain situations when used in the audio mixer or as audio filter components. (579690)

  • Audio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Also, the preview playback will now stop in this scenario. (1232267)

  • Bug Reporter: Added a name of the file causing the error to the project packer error message. (1223660)

  • Build Pipeline: Added scroll viewer to build settings. (1211918)

  • Build Pipeline: Added support for baked collision mesh writing in the Scriptable Build Pipeline.

  • Build Pipeline: Fixed a build corrupted issue when a field coming from an assembly override was serialized in assets/scenes. (1265330)

  • Build Pipeline: Fixed an edge case issue where generated sprite texture case were being mangled and caused build errors on case sensitive file systems.

  • Build Pipeline: Fixed an issue where StreamingAssets AssetBundle manifest were not provided by default to PlayerBuild, which resulted in types being referred by AssetBundle being kept in the build even if Player.Optimization.Managed Stripping Level was set to Medium or High.

  • Build Pipeline: Fixed bug in the Managed SpookyHash algorithm that was causing some bytes at the end of the buffer to not be incorporated into the hash for specific buffer sizes.

  • Build Pipeline: Reduced amount of garbage collection performed inside the ContentBuildInterface.

  • Burst: Fixed a compatibility issues between burst and older linux distros.

  • Burst: Fixed a potential error when running the linker with a failure on lld command.

  • Burst: Fixed a regression that could break usage of native plugins.

  • Burst: Fixed an issue preventing player builds to succeed when burst compilation is disabled.

  • Burst: Fixed an issue that prevented burst from resolving functions on platforms when it's statically linked such as iOS.

  • Burst: Fixed an issue where if a path to the package contained spaces, then native command execution would fail. This manifiested as weird errors with 'lld' or 'vswhere' or other native tools.

  • Burst: Fixed Debug.Log by re-enabling it when used in function pointers or jobs.

  • Burst: Fixed errors when opening Inspector with a non-public Execute method on a job producer type.

  • CodeEditor: Added support for solution folders.
    Only bind the messenger when the VS editor is selected.
    Warn when unable to create the messenger.
    Fixed an initialization issue triggering legacy code generation.
    Allow package source in assembly to be generated when referenced from asmref.

  • CodeEditor: Fixed and issue where teh assembly references to package assemblies break IDE projects.

  • CodeEditor: RIDER - "The specified path is not of a legal form (empty)".

  • CodeEditor: RIDER - Guarantee that sln and csproj files are present, when OpenProject is called.

  • Core: Fixed crash when IME Strings got too long. (1226610)

  • DX12: Fixed a performance issue when invoking dynamic vertex buffer updates. (1204804)

  • DX12: Fixed an issue with MSAA which resolved on 2D texture arrays.

  • DX12: FrameTimingManager now works on DX12 Windows Standalone and UWP. (1212335)

  • Editor: "Generate all .csproj files" setting needs to be toggled on every startup for all the csproj files to actually be generated.

  • Editor: (case 1215825) UnityEngine.Diagnostics.ForceCrash does not produce crash dump when editor exits due to fatal error log message. (1215825)

  • Editor: Active Tool window now saves properly in the layout. (1224432)

  • Editor: Allow pasting float numbers with a trailing f into number fields.

  • Editor: Automatic "unity is busy" progress dialogs on Windows no longer steal focus or pop up while the editor is not the active application.

  • Editor: Changed CTRL+click in Hierarchy so it changes the active object to reflect the Scene View behavior. (1154444)

  • Editor: Com.unity.test-framework does not print any messages when loaded into a project. (1214217)

  • Editor: Create Empty Parent' added to the hierarchy window context menu.

  • Editor: Cut' and 'Paste As a Child' functionality added to Scene View. (1215583)

  • Editor: Do not generate invalid project files when 'Open by file extension' is chosen. (1246567)

  • Editor: Don't display blank GameObject preview for Camera Prefab Assets. Instead, treat it the same as other Prefabs that don't have renderer components. (1182438)

  • Editor: Ensur EditorSettings works as preset. (1223623)

  • Editor: Fixed "Handles.Repaint called outside an editor OnGUI" error when folding out an Avatar Mask's Node Name property. (1244003)

  • Editor: Fixed 3D texture preview drag rotation.

  • Editor: Fixed a bug where UTR fails with "No tests have been selected to run message" when in fact we attempt to run playmode tests in standalone player and connection times out.

  • Editor: Fixed a canceling rect selection that was breaking the inspector. (1253694)

  • Editor: Fixed a class of GTK warnings showing up in the editor log when running the Linux editor. (1268468)

  • Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.

  • Editor: Fixed a crash when several editors were opened at the same time.

  • Editor: Fixed a crashed when a Transform was accessed during OnValidate. (1114911)

  • Editor: Fixed a float point imprecision with the rect tool. (1246267)

  • Editor: Fixed a performance regression caused by Preferences 'Developer Mode' writing and reading preferences each frame. (1261270)

  • Editor: Fixed a race condition during input shutdown when unloading an input library on Windows. (1250096)

  • Editor: Fixed a ShortcutWindow profile dropdown that was missing the dropdown arrow. (1232757)

  • Editor: Fixed a Unity crash in BroadcastMessageAny when parenting RectTransform in OnCanvasHierarchyChanged. (1255755)

  • Editor: Fixed an alignment issue with the sorting group component in the inspector. (1264073)

  • Editor: Fixed an Editor crash with TLSAllocator::GetAllocatedMemorySize() const when connecting wire-free earbuds in the Play mode. (1261961)

  • Editor: Fixed an error in player settings caused by switching platforms. (1284565)

  • Editor: Fixed an error that occurred when creating a new swatch preset library with a name containing "/". (1254004)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232077)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232092)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232095)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232100)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232104)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232112)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232117)

  • Editor: Fixed an incompatibility issues with scripting based PlayerSettings and Presets. (1232141)

  • Editor: Fixed an incorrect drag indicator issue when dragging sprites to the hierarchy. (1178106)

  • Editor: Fixed an issue by adding null check. (1211302)

  • Editor: Fixed an issue by Calling UpdateCachedData to get updated info before updating the m_traker. (1202591)

  • Editor: Fixed an issue by setting the font size property value to zero in reset function. (1239786)

  • Editor: Fixed an issue in the Linux editor where mouse input in one window could create undesired visual changes in other windows upon repaint. (1131492)

  • Editor: Fixed an issue on Linux where the prefab overrides popup could overflow the available vertical screen space. (1119679)

  • Editor: Fixed an issue to enable scroll down automatically when first frame of logs does not fit in console window. (1241533)

  • Editor: Fixed an issue wehre tvOS player settings would not work with presets. (1254898)

  • Editor: Fixed an issue when importing an Asset from a .unitypackage that has the same GUID as an existing Asset in the project wasn't displaying a warning. (1250673)

  • Editor: Fixed an issue where a prefab selection in the Scene View was not respecting user set picking flags. (1234665)

  • Editor: Fixed an issue where AllowSceneActivation was not respected during enter playmode. (1153187)

  • Editor: Fixed an issue where Alt+numpad Unicode character input would not works in the Windows editor. (1174605)

  • Editor: Fixed an issue where an exception was thrown when trying to show the contextual menu for an unloaded scene in the hierarchy window. (1233432)

  • Editor: Fixed an issue where assembly reloading happened more than once when switching to the Unity Editor from another app or between Unity Editor windows. (1272211)

  • Editor: Fixed an issue where certain dropdowns are misaligned in the player settings preset editor. (1218668)

  • Editor: Fixed an issue where clicking the right edge of textures icon in material inspector would open a asset selection window. (1248553)

  • Editor: Fixed an issue where ColorField had no border when showEyeDropper was set to false. (1244882)

  • Editor: Fixed an issue where dragging from a closed window in the mac Editor would crash. (1257002)

  • Editor: Fixed an issue where DrawGizmo attribute was not supporting interfaces. (1271985)

  • Editor: Fixed an issue where extra symbols were added to the field, when double clicking on non-equal values and trying to type over them. (1256909)

  • Editor: Fixed an issue where Handles.Button prevented Scene View navigation. (1250996)

  • Editor: Fixed an issue where hidden components were not visible in the Inspector, even after the attached script was deleted. (1250355)

  • Editor: Fixed an issue where hierarchy search field was not always resetting when exiting prefab edit mode. (1265782)

  • Editor: Fixed an issue where iOS player settings were not working with presets. (1232103)

  • Editor: Fixed an issue where Material Validation color swatches did not render after domain reload. (1250913)

  • Editor: Fixed an issue where meta file info was not preserved when drag-copying assets in the Project Window. (1220825)

  • Editor: Fixed an issue where multiple EventSystem instances could be created from a prefab in one scene. (1210254)

  • Editor: Fixed an issue where no warning was occurring when duplicating an Asset from the Packages folder. (1265856)

  • Editor: Fixed an issue where plugin resolution would fail if a plugin had two chained library extensions. (1217894)

  • Editor: Fixed an issue where ProBuilder window stole focus on MacOS. Also ensures Application.isFocused only returns true in the Editor when GameView is focused (as is the documented behavior). (1254752)

  • Editor: Fixed an issue where right-clicking assets in the Hierarchy and Project window did not correctly highlight them. (1222945)

  • Editor: Fixed an issue where Scene View picking always returning the selection base when a prefab is the first selected object with a non-prefab GameObject behind. (1166101)

  • Editor: Fixed an issue where SearchField style of custom editors does not match with other Search Fields in the editor. (1243420)

  • Editor: Fixed an issue where selected text is not replaced in Input Field. (1253193)

  • Editor: Fixed an issue where Settings Window was not refreshing after selecting a Preset. (1268130)

  • Editor: Fixed an issue where snapping didn't work only lines were showing.

  • Editor: Fixed an issue where switching between tabs in the Preferences window resized the Cinemachine tab's UI. (1258316)

  • Editor: Fixed an issue where the -api-profile flag caused the editor to write to ProjectSettings/ProjectSettings.asset using binary serialization mode despite ForceText was configured in ProjectSettings/EditorSettings.asset.

  • Editor: Fixed an issue where the Build Settings window was not dockable. (1259782)

  • Editor: Fixed an issue where the context menu was not functioning as intended with Assembly Definition and Reference files. (1217217)

  • Editor: Fixed an issue where the Editor crashed when maximizing and minimizing the docked IMGUI debugger window. (1257185)

  • Editor: Fixed an issue where the first item was executed when pressing enter, even if nothing was selected. (1258382)

  • Editor: Fixed an issue where the Gizmos FoldOut does not expand until the mouse cursor is moved. (1228330)

  • Editor: Fixed an issue where the input handler was set incorrectly when upgrading projects. (1287791)

  • Editor: Fixed an issue where the keyboardLayout was not returning correct value on linux. (1167021)

  • Editor: Fixed an issue where the Line Renderer Simplify toggle would not refresh the scene view. (1258815)

  • Editor: Fixed an issue where the Renderer component editor did not list the reflection probes when they were disabled in the SupportedRenderingFeatures. (1254082)

  • Editor: Fixed an issue where the Save Asset window does not close automatically after saving all assets. (1222647)

  • Editor: Fixed an issue where the Scene View's Select All would not taking into account scene picking/visibility state. (1250345)

  • Editor: Fixed an issue where the Unity Download Assistant on Windows did not correctly displays progress as a positive percentage. (1294162)

  • Editor: Fixed an issue where the Unity Download Assistant on Windows did not correctly prompts for the download and install path. (1294753)

  • Editor: Fixed an issue where there were duplicate results from AssetDatabase.FindAssets. (1242371)

  • Editor: Fixed an issue where tool tips in camera inspector were missing. (1263085)

  • Editor: Fixed an issue where when "Add Component" button jumps in the inspector when resizing if has custom expandable UI Group elements. (1230277)

  • Editor: Fixed an issue where width of the border of the Alpha Value is not enclosed within boundary in the color picker. (1237286)

  • Editor: Fixed an issue where windows overlapped over other windows on resizing. (1255867)

  • Editor: Fixed an issue where you could not drag and drop from outside the project folder. (1270452)

  • Editor: Fixed an issue with "Select Shader" option in inspector shader context menu. (1231531)

  • Editor: Fixed an issue with Cancelling Display Dialog error when switching active input handling setting. (1283400)

  • Editor: Fixed an issue with Linux using FitRectToScreen instead of FitWindowRectToScreen. (1263999)

  • Editor: Fixed an issue with object sorting in the Profiler window. (1240861)

  • Editor: Fixed an issue with Properties in the Canvas Scaler component not matching the properties in its Preset. (1252603)

  • Editor: Fixed an issue with restoring of Rect Transform on UNDO after a render mode change. (1246899)

  • Editor: Fixed an issues related to labels that disappeared and Overlaping of labels in Layer Collision Matrix. (1259361)

  • Editor: Fixed an issuey where the Editor toggle boxes' height did not adjusted to align with their label. (1260494, 1267326)

  • Editor: Fixed an object sixing issue when the Center scale handle was not given an initial scale that was [1,1,1]. (1264038)

  • Editor: Fixed an overflow issue where keycode mappings were not using the std maps. (1270330)

  • Editor: Fixed Android Target DPI player setting to work with presets. (1254906)

  • Editor: Fixed assembly hot reload inside the editor. (1251134)

  • Editor: Fixed camera speed slider not getting to min-max when setting min/max values with more than 2 decimals. (1190430)

  • Editor: Fixed cancel of multiple objects rename that would set their names to "<multi>" instead of keeping their original names. (1218183)

  • Editor: Fixed disappearing "Edit..." button next to Shader dropdown list on Material UI.

  • Editor: Fixed dragging on Empty Favorites. (1224386)

  • Editor: Fixed error in import by adding support for the conversion of SkinWeights using UNorm16 and SNorm16 format. (1218889)

  • Editor: Fixed flickering when multiple windows were shown on macOS Editor. (1221722)

  • Editor: Fixed foldout alignment in Physics2D Settings window. (1228331)

  • Editor: Fixed Frame Debugger to show Compute Shader dispatch information properly.

  • Editor: Fixed Highlighter APIs. (1223530)

  • Editor: Fixed incorrect GUI style for Influence Mask field in the ParticleSystem External Forces Module.

  • Editor: Fixed issue where an incorrect mesh index count was being displayed in the Mesh Inspector. (1268635)

  • Editor: Fixed issue where the free move's surface snap (shift+control) didn't use the new HandleUtility.PlaceObject extendable API.

  • Editor: Fixed issue with event data not being reset on subsequent clicks after the first one. (1219722)

  • Editor: Fixed issues caused when components required by other components do not exist. (876288, 887641, 888143, 1086961)

  • Editor: Fixed issues with AspectRatioFitter component. (1199877)

  • Editor: Fixed main editor window is no longer maximized when resetting the layout. (1179646)

  • Editor: Fixed New InputSystem not handling absolute mouse positions including those sent over RDP.

  • Editor: Fixed player settings visual glitch issue where "Metal API Validation" checkbox had an extra indentation level.

  • Editor: Fixed Preset incompatibilities in Player Settings (Default/Standalone). (1232067)

  • Editor: Fixed property dropdown of "Surface Effector 2D" doesn't expand until the mouse cursor is moved in Properties Window. (1243958)

  • Editor: Fixed property window cascading even though no property windows are opened. (1251625)

  • Editor: Fixed rare unstable asset hash.

  • Editor: Fixed rebuilding gizmo renderers caused an performance regressions. (1238713)

  • Editor: Fixed Scene View not accepting input after Maximizing and Un-maximizing while holding the right mouse button. (1186624)

  • Editor: Fixed script execution order values being cropped when using certain UI scaling values (mostly 125%). (1182109)

  • Editor: Fixed skybox persisting in scene after drag cancellation.

  • Editor: Fixed test ShortcutEntryConstructor_MethodWithShortcutArgs_FromAttribute in debug mode. (1233242)

  • Editor: Fixed Texture 2D Array support to the Render Texture Editor. (1238898)

  • Editor: Fixed the Click Offset area for a GUI Button. (1240174)

  • Editor: Fixed the crash when "Right click" is used to close an undocked preview window on Windows. (1231889)

  • Editor: Fixed the FillOrigin Enumpopup issue. (1254876)

  • Editor: Fixed the issue where the Grid opacity Input field is highlighted on changing the Grid Axis from the scene view grid settings window. (1221530)

  • Editor: Fixed the Object Selector window preventing object selection in the Scene View when searching for certain types. (1241020)

  • Editor: Fixed the warning thrown by the Clang compiler at Line 134 of "RuleSetFiles.cpp" "warning- returning reference to local temporary object
    return core::string("");".

  • Editor: Fixed toggling Scene View from 2D to 3D locking the camera motion to the last direction of movement. (1232270)

  • Editor: Fixed Transform manipulator to use Undo.RecordObject so it works with livelink.

  • Editor: Fixed Unity Editor existing fullscreen mode when layout is changed. (1232706)

  • Editor: Fixed unselected Scene Views not respecting the mouse scroll wheel zoom shortcut. (1216819)

  • Editor: Fixed usage of when and are null for an editor mode dynamic layout. (1244524)

  • Editor: Fixed vertex snapping incorrectly snapping to objects hidden by Scene Visibility flags. (1222442)

  • Editor: Fixed errors when GUI items are highlighted by PrefixLabel. (1238526)

  • Editor: Forces normal windows to open in the active space (on top of the editor) when editor is full screened on mac. This prevents a 'hidden' window. (1218891)

  • Editor: Game tab no longer undocks when switching between tabs while cursor is locked. Cursor no longer locks on focus, only on a click in the Game tab. Also fixes an issue where cursor lock would not function properly (e.g. lock without hiding) when moving docked window to a new location in the editor. All fixes are specific to the editor on Windows. (1246445)

  • Editor: GameObjects are not draggable when using the scroll wheel in macOS. (1175328)

  • Editor: Gizmo icons are now displayed on all objects all the time unless object is selected. (1223375)

  • Editor: Hierarchy items are not considered hovered when scrolling the vertical scrollbar. (1229149)

  • Editor: Implemented Getter and Setter for Blocking Mask property, so that it can be accessed through script. (1210118)

  • Editor: In the linux editor, guiviews no longer gain focus on scroll events (scroll still occurs), which has the effect of preventing the editor from stealing focus on scrolls over guiviews that were previously unfocused. (1270605)

  • Editor: Including a trailing semi-colon in a testName filter no longer results in all tests being run. (1171200)

  • Editor: Inspector property copy/paste no longer allows pasting unrelated enum values. (1222717)

  • Editor: Internal.

  • Editor: Light icons in scene view now update immediately after light type is changed in inspector. (1229003)

  • Editor: Makes sure proper selected items are within hierarchy view after "selecte prefab root" and "invert selection", previously items would be properly selected but not in view of the hierarchy. (1228117)

  • Editor: Modified Android Icons PlayerSettings to work with presets. (1232114)

  • Editor: Modified arrays to be reorderable by default, and present non-reorderable arrays using legacy control.

  • Editor: Modified iOS Icons PlayerSettings to work with presets. (1232101)

  • Editor: Modified the LineRenderer editor positions view to always display the column. (1260526)

  • Editor: Modified the settings provider example for how to write UI for a SettingsProvider to save the property editing. (1263452)

  • Editor: Modified the title of the splash screen window to clarify activity name on CentOS. (1232562)

  • Editor: Modified the tooltip text for the Disable button. (1240815)

  • Editor: Modified the Unity menu to display the Windows menu item second from last. (775676)

  • Editor: Modified tvOS Icons PlayerSettings to work with presets. (1232093)

  • Editor: Mouse hover event is fixed in situations when windows are overlapping on macOS. (1222681)

  • Editor: Presets modifications array inconsistent size when excluding some properties. (1229273)

  • Editor: Project does not contain all .csproj files when "Generate All .csproj files" option is selected in preferences.

  • Editor: Re-added Mesh info to the Mesh Inspector Preview.

  • Editor: Removed extra spacing added to some fields in the inspector. (1235884)

  • Editor: Static Analysis found I missed a spot to check if a pointer was NULL. (1229276)

  • Editor: The projection property in the Camera inspector is now properly getting the blue indicator, if changed in a prefab. (1197771)

  • Editor: Transform shift rotate always reset the rotation value when used. (1221620)

  • Editor: Unity remote is no longer deprecated in the editor.

  • Editor: Updated cancel button when using SetValueWithoutNotify. (1246292)

  • Editor: Updated Collab package to 1.3.9. See the package changelog for full details.

  • Editor: Updated the Doc URL server with the official public server. (1255912)

  • Editor: Updated the documentation for CreateEditor API to indicate that it has to be destroyed explicitly. (1250942)

  • Editor: Updated the error message that is displayed when creating a swatch preset library with a filename beginning with a colon. (1254007)

  • Editor: Updated the Profile Analyzer (com.unity.performance.profile-analyzer) to version 1.0.1, with various fixes included. See (1253426, 1254017, 1254572, 1254868, 1254869, 1254870, 1256243)

  • Editor: Updated the toolbar search field in the Settings window to be a fixed width. (1257235)

  • Editor: VSync gets disabled after Maximize on Play is disabled and Play Mode is unpaused after pausing. (1230428)

  • Editor: When attempting to create a new file beginning with a dot, auto-convert the character to an underscore, similar to what we do for other invalid characters, instead of displaying an error. (1117029)

  • Editor: When creating a new asset in the project window of the Editor Unity will now no longer add the required file extension if the entered name already ends with it. So for example creating a script called "Foo.cs" in the project will now create the file "Foo.cs" rather than "Foo.cs.cs". The behaviour when the file extension is omitted is unchanged - creating the script "Foo" will create the file "Foo.cs" as normal. (1251423)

  • Editor: When deleting the last subfolder of an expanded folder, the icon stays the expanded folder one.
    In fact the expanded status of the folder is not updated.
    This updates the status correctly. (1233024)

  • GI: Added convergence statistics for additional probes (Lightmapping.SetAdditionalBakedProbes) in the Lighting window.

  • GI: Baking light probes and additional probes (Lightmapping.SetAdditionalBakedProbes) is faster.

  • GI: Ensured Prefab Mesh Renderers are properly affected when a user changes Receive GI, Lightmap Parameter, or Optimize UVs settings. (1179530)

  • GI: Ensured that all tooltips for Light Probe Proxy Volumes are present. (1245432)

  • GI: Ensured that Contribute GI is enabled for Presets where appropriate. (1223708)

  • GI: Ensured that distance values for objects using level of detail (LOD) groups are correct.

  • GI: Ensured that GPU VRAM is released following a Progressive GPU Lightmapper bake. (1204993)

  • GI: Ensured that inspecting a mesh renderer with no vertex buffer or no index buffer does not cause crashes. (1197692)

  • GI: Ensured that LightmapParameters class is not null for new scenes and is accessible via the C# API, along with pushOff. Corrected the docs accordingly. (1215629)

  • GI: Ensured that moving an Object while baking does not break directionality while using the Progressive GPU Lightmapper. (1238156)

  • GI: Ensured that RadeonRays::PlainBvhTranslator::Process does not cause the Editor to crash when using the Progressive GPU Lightmapper for neighboring Terrains. (1198965)

  • GI: Ensured that SceneLights in EnlightenBakeManager and ProgressiveRuntimeManagre do not have any memory leaks.

  • GI: Ensured that selecting a GPU, restarting the Editor, or unplugging the eGPu will not crash the Editor. (1272640)

  • GI: Ensured that selective RGB, R, G, and B view access functions in the Lightmap thumbnail preview. (1199790)

  • GI: Ensured that Static Batching does not corrupt Baked Lightmap scene visualizations on Play. (1059722)

  • GI: Ensured that the Custom Cache Folder Location updates correctly. (1228137)

  • GI: Ensured that the Editor does not hang on close or when baking is canceled. (1235769)

  • GI: Ensured that the Force Stop button functions properly when the user is running a bake with the Progressive Lightmapper and composite lightmaps are in their current state. (1069481)

  • GI: Ensured that the GPU Lightmapper will not fall back to the CPU Lightmapper when the user moves the viewport during baking with progressive updates enabled. (1286418)

  • GI: Ensured that the Inspectors Float Range slider correctly functions in linear colour space on gamma properties. (1245429)

  • GI: Ensured that the labels for the Lightmap thumbnail preview window is are properly aligned. (1113043)

  • GI: Ensured that the miss marker for first bounce ray is correct.

  • GI: Ensured that the Progressive GPU Lightmapper will run on Apple Silicon.

  • GI: Ensured that the Progressive Lightmapper does not crash when using a rendertarget as a cookie texture. (1261117)

  • GI: Ensured that the Sun fields enum is the correct width. (1244279)

  • GI: Ensured that Unity displays an error message when a user selects an unavailable denoiser. (1254973)

  • GI: Ensured that users can select UV colors for a Lightmap Preview. (1252445)

  • GI: Ensured thatTempBuffer<RenderTexture> is not released in memory when users are using deprecated Realtime Global Illumination functionality.

  • GI: Make Experimental.Lightmapping.Bake and BakeAsync docs less confusing by calling out which objects are affecting the bake. (1246519)

  • GI: Reduced the incidence of invalid texels in Progressive Lightmapper bakes. (1217996)

  • GI: Updated labels for Contribute and Receive GI mode in the Scene view. (1261852)

  • GI: When the Progressive GPU Lightmapper falls back to CPU Unity only creates OpenCL contexts. (1208704)

  • Graphics: - Fixed performance slowdown when releasing large amounts of buffers at once in Vulkan. Affects SRP batcher the most. (1102159)

  • Graphics: Added a warning message when intermediate renderers reset non-finite bounds to zero. (1225021)

  • Graphics: Added additional return code validation to various QueryInterface calls. (1229903)

  • Graphics: Added parameter to SkinnedMeshRenderer.BakeMesh(Mesh mesh, bool useScale) to take scaling into account when baking a mesh. By default this value is set to false to keep backwards compatibility. (1013310)

  • Graphics: Added prompt when switching colors space in editor.
    Setting color space to uninitialized via script is no longer valid.
    Updated RenderTextureDesc documentation. (1274452, 1274453)

  • Graphics: Added ScriptableCamera that can extend a Camera by inheritence.

  • Graphics: API to modify Virtual Texturing settings was changed to be more user friendly and finer grained.
    Changing settings will now cause existing caches to be recreated instead of only affecting the sizes of new caches.

  • Graphics: CopyTexture with explicit mips and regions now copies the full texture when both textures have no mips specified and Texture Quality is not FullRes. This also adds a warning when Texture Quality is set and CopyTexture is used to copy textures with mismatched mips. (1215135)

  • Graphics: Corrected the condition that is used to display the copy texture warning about mip inconsistency. (1254356)

  • Graphics: Enabled valid tessellation behavior for HDRP on Metal API platforms.

  • Graphics: Ensure that when you have > 63 material inspectors displayed that they will render and not throw an exception. (1156199)

  • Graphics: Expose EmitGeometryForCamera to C# for SRP UI rendering. (1155022)

  • Graphics: Fixed 16-bit texture quantized to 8 bits during importing. (1212098)

  • Graphics: Fixed a bad sort operation that caused random crashes during lightmap baking on OSX. (1271626)

  • Graphics: Fixed a calculation of disk read data issue. (1274963)

  • Graphics: Fixed a crash in the Editor when switching from HDRP to builtin pipeline in Graphics Settings. (1246590)

  • Graphics: Fixed a crash on DirectX11 that happened when you created a texture with a partial mip chain. (1213005)

  • Graphics: Fixed a crash that occured while calling VFX.VisualEffect.SetGradient with null. (1271839)

  • Graphics: Fixed a crash when calling Graphics.DrawMeshNow without first having called material.SetPass successfully. (1236602)

  • Graphics: Fixed a crash when running Virtual Texturing with NativeGfxJobs enabled. (1254545)

  • Graphics: Fixed a crash when using invalid ScriptableCullingParameters inside a custom SRP. (1218248)

  • Graphics: Fixed a DXGI swapchain update regression from 2020.1.0a21, and changed a texture format that could cause Unity to crash.

  • Graphics: Fixed a mesh rendering issue in SRP Batcher when using Polybrush. (1220956)

  • Graphics: Fixed a missing memory barrier issue when abimage was repeatedly bound for writing between dispatch calls.

  • Graphics: Fixed a potential crash in VFX when effect was updated out of frustum in indirect mode. (1256791)

  • Graphics: Fixed a potential crash when enabling hardware dynamic resolution using DX12 renderer. (1158661)

  • Graphics: Fixed a potential crash when switching vsync at runtime. (1251670)

  • Graphics: Fixed a prefab creation issue of non-MonoBehaviour ManagedObject component.

  • Graphics: Fixed a slow destruction of RenderTexture's internal resources when using Vulkan.

  • Graphics: Fixed a SystemInfo.minConstantBufferOffsetAlignment return type issue. (1191780)

  • Graphics: Fixed a TextureID leak when async loaded to a texture that was already loaded. (1266477)

  • Graphics: Fixed an exception that was thrown when creating unsupported Crunched Cubemap from script, Crunched Texture3D, CubemapArray, Texture2DArray and SparseTexture. (1278154)

  • Graphics: Fixed an int32 overflow issue that occured during RenderTexture runtime memory calculations. (1263913)

  • Graphics: Fixed an issue in RenderTargetIdentifier when comparing instances with different default values for m_DepthSlice. The default value is now -1, which is required by XR code.

  • Graphics: Fixed an issue whene import of 16 bit cubemaps with spherical or cylindrical mapping would fail. (1284767)

  • Graphics: Fixed an issue where copying compressed volume textures did not uses correct volume slice sizes. (1266585)

  • Graphics: Fixed an issue where CopyTexture might not respect the ignore texture limit flag resulting in wrong copies.

  • Graphics: Fixed an issue where GetShadowCasterBounds method were not correctly returning false when casters were beyond the set shadow distance. (1250914)

  • Graphics: Fixed an issue where in some cases, Custom Render Textures would not be rendered (generally with asset bundles or in a standalone build). (1282195)

  • Graphics: Fixed an issue where material references were getting discarded when a Renderer is Reset. (1186957)

  • Graphics: Fixed an issue where m_PreWarmDeltaTime had negative values. (1167237)

  • Graphics: Fixed an issue where rendertarget readback was not respecting channel layout. (1256612)

  • Graphics: Fixed an issue where RenderTexture.Create with bindTextureMS option would fail silently if the used MSAA antiAliasing value was unsupported with the active graphics device.

  • Graphics: Fixed an issue where shadows were not taken into account on any light type if object was not on Default Light Layer. (1289846)

  • Graphics: Fixed an issue where some of the fields on the SkinnedMeshRenderer were missing tooltips. (1263903)

  • Graphics: Fixed an issue where tree billboards were not rotated correctly when the camera was moving on mobile platforms. (1242389)

  • Graphics: Fixed an issue where unexpected continue was causing a missing update in VisualEffect after Reset Override. (1206890)

  • Graphics: Fixed an issue where vulkan scratchbuffer int32 overflowed. (1272953)

  • Graphics: Fixed an issue with blend shape on Mali GPU. (1285097)

  • Graphics: Fixed an issue with drag and drop of non-MonoBehaviour ManagedObject's child component onto inspector.

  • Graphics: Fixed an issue with invalid state transitions in DX12 back-end. (1259951)

  • Graphics: Fixed an issue with missing support for texture 2d (ms) arrays.

  • Graphics: Fixed an issue with shadow caster culling for HDRP. (1185407)

  • Graphics: Fixed and issue where RenderPass api did not sample stencil input attachment.

  • Graphics: Fixed buffer over-read when decoding BC4/5 texture data. (1270857)

  • Graphics: Fixed build time regression in the built-in shader.

  • Graphics: Fixed crash when null is passed in to Material.GetTexturePropertyName().

  • Graphics: Fixed crash when null is passed in to Material.GetTexturePropertyNameIDs(). (1238775)

  • Graphics: Fixed crash when trying to assign RenderTexture as input for a VT stack. (1235243)

  • Graphics: Fixed crash when using out-of-bounds indices with RenderPass API. (1226312)

  • Graphics: Fixed crash when using shader pass uses not first input attachment.

  • Graphics: Fixed Editor crash when using 2bpp PVRTC for 3D textures.

  • Graphics: Fixed flipped view when using RenderPass API.

  • Graphics: Fixed for UVMeshMetric calculation. (1248992)

  • Graphics: Fixed Frame Debugger when using RenderPass API.

  • Graphics: Fixed half precision support in compute shaders. (1227467)

  • Graphics: Fixed incorrect gamma decoding at import of LDR textures that target a HDR graphics format in a gamma colorspace project.

  • Graphics: Fixed incorrect input attachment indexing on fallback platforms.

  • Graphics: Fixed incorrect NativeArray aliasing when using CPU PVT. (1232623)

  • Graphics: Fixed Indirect drawcalls on Metal binding buffers with wrong offset. (1211151)

  • Graphics: Fixed inheritance of custom editors for renderpipeline when inheriting RenderPipelines. (1263659)

  • Graphics: Fixed initialization of Camera's state which was causing an issue on Camera's child component's Reset.

  • Graphics: Fixed invalid GLSL code generation with result variable participating in comparisons. (1229297)

  • Graphics: Fixed issue where one object in the scene would need ReceiveShadows set to true for Screen Space Shadows to be enabled when using deferred path. (1218683)

  • Graphics: Fixed Metal RenderPass crash when there is no depth.

  • Graphics: Fixed offset calculations of volume slices for compressed texture formats. (1249421)

  • Graphics: Fixed RenderBufferLoadAction.Clear when using SRP RenderPass API. (1225431)

  • Graphics: Fixed RenderPass API Validation, SystemInfo.supportedRenderTargetCount is per subpass.

  • Graphics: Fixed ScreenCapture.CaptureScreenshotAsTexture crashing on Metal under some circumstances. (1262959)

  • Graphics: Fixed several performance issues with reflection probe anchors when reloading scenes.

  • Graphics: Fixed some VFX failing validation on metal, crashing editor/player. (1231313)

  • Graphics: Fixed static analysis defect - class member not initialized in constructor. (1240445)

  • Graphics: Fixed static analysis defect - class members not initialized in constructor. (1248294)

  • Graphics: Fixed static analysis defect - invalid error check. (1262795)

  • Graphics: Fixed the ObjectToWorld matrix used by the BatchRendererGroup when the shader opts for nomatrices instancing.

  • Graphics: Fixed transparent shaders with no _MainTex property not having offset and scale uniforms set when rendering for picking in the Scene View. (1232257)

  • Graphics: Fixed two gfx memory leaks that occurred when running HDRP and using a custom rendering solution in client/worker rendering mode.

  • Graphics: Fixed uninitialized variable in MeshRenderer. (1226229)

  • Graphics: Ignore points/line topology when raytracing mesh in editor for selection. (1183667)

  • Graphics: Improved documentation for .

  • Graphics: Made export to png use grayscale image for R8. (1239813)

  • Graphics: Metal: Fixed a compatibility issues with MSAA/filtering on Apple Silicon and macOS 11.

  • Graphics: Metal: Fixed a constant buffer binding issue with HDRP 9.x Decals shader.

  • Graphics: Metal: Fixed a regression with Time.deltaTime and disabling vsync.

  • Graphics: Metal: Fixed a system instability/hang issue with texture versioning. (1256106)

  • Graphics: Metal: Fixed HLSL compatibility issue with DrawProceduralIndirect. SV_InstanceID always starts at 0 but with Metal, a base instance was not subtracted for equal behavior.

  • Graphics: Metal: Fixed MSAA ResolveDepthIntoTexture to use the resolved texture as a source when doing blit into destination.

  • Graphics: Metal: Fixed shader compiler warnings that could appear on macOS 11 Big Sur/iOS 14.

  • Graphics: Removed a hitch on creation of large textures on DX12.

  • Graphics: Removed a unneeded PIX related assert.

  • Graphics: Shader Memory usage optimization in player. (1223610)

  • Graphics: SRP Batcher doesn't break at first element anymore when rendering hybrid v2 objects. (1263322)

  • Graphics: The DX12 renderer performance has been improved by only adding IASetPrimitiveTopology to a command list when the topology has changed.

  • Graphics: This fixes the crash during command buffer reading in d3d12 mode. (1233711)

  • Graphics: Thread safety fix to texture streaming manager. (1229887)

  • Graphics: Throw an exception when creating mesh with more streams than supported for mesh. (1226104)

  • Graphics: Tipfix uninitialized variables in TextureUploadMemoryDX11. (1231159)

  • Graphics: TotalTime is inconsistent with sum of deltaTime. (1237608)

  • Graphics: Updated message that is shown in Inspector when using a mesh without animation data for SkinnedMeshRenderer. (1229548)

  • Graphics: Updated QualitySettings.streamingMipmapsRenderersPerFrame to support setting at runtime. (1222432)

  • Graphics: When creating shaders for desktop metal, do not forcibly generate constexpr shader for comparison (this is needed for ios where older devices do not support setting comparison from the application side). (1201857)

  • IL2CPP: Fixed an exception that could be throw if System.Data.DataCommonEventSource.ExitScope was called at runtime on a non-windows platform when managed code stripping is enabled. (1278839)

  • IL2CPP: Fixed building Universal Windows Platform player when using Windows SDK versions 15063 or 16299.

  • IL2CPP: Respect the DllImportAttribute.PreserveSig property on PInvoke definitions.

  • IL2CPP: Respect the PreserveSigAttribute on COM interop types. (1202914)

  • IMGUI: Fixed a scroll bar thumb overlapping with arrow icons issue in the console window. (1269928)

  • IMGUI: Fixed an issue where NotImplementedException is thrown on double clicking instructions from Inspected view when mode set to Clip. (1251517)

  • IMGUI: Fixed an issue with pop up menus needing additional click to switch. (1247542)

  • IMGUI: Fixed IndexOutOfRangeException when loading the editor. (1241206)

  • IMGUI: Fixed text input field not scrolling issue when cursor is moved. (1268088)

  • IMGUI: Fixed the issue where the last selection is shown as focused even after selection another window. (1241127)

  • IMGUI: Fixed the slider thumb artifact when multi editing. (1256600)

  • iOS: Fixed a xcode warning when UnityAppController.h was included in .m file. (1267931)

  • iOS: Fixed an issue where active/visible status of ipad floating keyboard were mishandled. (1217147)

  • iOS: Fixed an issue where Arcade's application was using a prohibited API when using Social API function.

  • iOS: Fixed an issue where GetKeyUp and GetKeyDown functions were returning true on every frame. (1218784)

  • iOS: Fixed an occassional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity has been killed.

  • iOS: Fixed default specular cubemap format for iOS and tvOS to be PVRTC.

  • iOS: Fixed game crashing after using Social.LoadUsers and then changing scene. (1270230)

  • iOS: Fixed sound becoming muted after quickly swapping to voice dictation and back to app. (1176463)

  • Kernel: AlignOf<T> returns C# required structure alignment, instead of 4.

  • Kernel: Fixed a stall issue when entering playmode with many pending Burst jobs to compile.

  • Kernel: Fixed an issue where worldPositionStays argument was missing from Undo.SetTransformParent. (1247086)

  • Kernel: Fixed issue with debug assert raised in unique_ptr, when move-from is either default constructed or already moved-from. (1226908)

  • Kernel: Fixed rounding when undoing parenting. (1214246)

  • Kernel: NativeArray.Dispose behavior to not throw when Allocator.None is used.

  • License: Fixed an issue where Report/log licensing errors were not sent by the client. (1273213)

  • Linux: Disabled unstable DrawHeader_WhenInvokedManually_FromPrefabOverridesTreeView_InvokesCallback test for case 1179487.

  • Linux: Fixed a highlighting issue in the hierarchy window while dragging assets. (1251614)

  • Linux: Fixed an Editor crashes if there was not a X11 window desktop environment. (1264934)

  • Linux: Fixed an issue where the eyedropper tool in the color picker did not work on Linux. (1174814)

  • Linux: Fixed keyboard modifiers from being incorrectly munged while moving between editor windows. (1218006, 1236681)

  • Linux: Fixed performance regression while running in Play mode inside the editor. (1271213)

  • Linux: Fixed sporadic errors in the console due to sending invalid drag events. (1251591)

  • Linux: Fixed UnitySetup -L option incorrectly showing defaults. (1160471)

  • macOS: CPU usage decreased for Player built with 'Run in Background'. (1240835)

  • macOS: Fixed a -screen-quality command line argument issue for the player on all desktop platforms. (1094263)

  • macOS: Fixed an issue where macOS Standalone player would not build on case sensitive file systems. (1293383)

  • macOS: Fixed an issue where MONO variable path did not have quotes in generated .sh script when exporting the Xcode project. (1274999)

  • macOS: Fixed an issue where shader pre-warming would crash when a fragment shader returns something else than the usual 4 components. (1264839)

  • macOS: Fixed an issue where target .xcodeproj was used instead of the target directory when building MacOS Xcode Project. (1288729)

  • macOS: Fixed an issue where the Build Settings window would not minimizes with the editor window. (1199503)

  • macOS: Fixed an issue where the Catalina system font directory to font search paths was not added. (1249128)

  • Источник:

    Visual Importer Enterprise

    Visual Importer Enterprise
    Visual Importer Enterprise

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    Upgrading AppScan Source without ending all AppScan Source processes may cause the Remediation Assistance view to fail

    If you perform a product upgrade when an AppScan Source process is still running, the Remediation Assistance view may display an error similar to these after the upgrade:


    Before upgrading an AppScan Source installation that includes the AppScan Source for Analysis, AppScan Source for Development (Eclipse plug-in), or AppScan Source for Development (Visual Studio plug-in) components, ensure that there are no AppScan Source processes running.

    After applying AppScan Source for Development to Eclipse, you are not prompted to choose a workspace after the initial Eclipse relaunch

    After applying AppScan Source for Development to Eclipse, you are prompted to restart the workbench. After restarting, you are prompted to choose a workspace. However, when you restart Eclipse again - or close it and start it - you are not prompted to choose a workspace.

    This problem is related to

    You can work around this problem using one of these methods:

    • Use the option when starting Eclipse.
    • Exit Eclipse and then, in your Eclipse installation directory, delete the configuration\org.eclipse.osgi\.manager directory before starting Eclipse again.

    If you do not resolve the problem, you can ensure that you are using the correct workspace by using the action.

    Attempts to run AppScan Source for Development (Eclipse plug-in) results in error

    Attempts to run some actions in AppScan Source for Development (Eclipse plug-in) (for example, launching a scan or starting actions that require a login) can result in this error message (or one that is similar to it):

    When running on a 64-bit Java Runtime Environment, this typically indicates that the 64-bit Microsoft™ Visual C++ runtime library is unavailable. To resolve this problem, install the Microsoft Visual C++ 2010 Redistributable Package, available at

    Installing the AppScan Source for Development Eclipse plug-in no longer includes the option to install the plug-in prerequisites

    In Version 9.0, the options to install the prerequisites for the Eclipse plug-in (Graphical Editing Framework (GEF) and Draw2d) are no longer available. Most versions of Eclipse that are supported by AppScan Source for Development include these features. If yours does not, install these components into your Eclipse environment using the appropriate update site before installing the AppScan Source for Development Eclipse plug-in.

    Using 64-bit Eclipse on macOS:

    This message can occur when scanning from a 64-bit Eclipse IDE using the AppScan Source for Development Eclipse plug-in when the contents of the class path and the default JDK in Eclipse do not match.

    To work around this issue:

    • 1. Choose from the main menu.
    • 2. If your workspace contains more than one project, the Choose Projects dialog box will open. In this dialog box, select the project to configure and then click OK.
    • 3. Set the JDK to use for scanning this project to IBM JDK 1.7.

    Click OK to close the dialog box and re-scan the application.

    On Microsoft Windows 7, component review panel may be blank when applying the AppScan Source for Development Plug-in to Eclipse or Eclipse-based products

    In some cases (for example, if you use a .bat file to launch Eclipse), when you use the Software Updates feature to apply the AppScan Source for Development plug-in to Eclipse, the page that allows you to review installation components will appear blank even when components are going to be installed. If you click Finish on this panel, the installation will complete provided there are no other issues.

    Upgrading the AppScan Source for Development (Eclipse plug-in)

    It is recommended that you uninstall AppScan Source for Development from your Eclipse IDE before upgrading to a more recent version of AppScan Source for Development or AppScan Source.

    AppScan Source for Analysis and AppScan Source for Development (Eclipse plug-in) component prerequisite on Linux

    On Linux, Eclipse requires the installation of a third-party component in order to render browser-based content. Without this component, AppScan Source for Analysis and theAppScan Source for Development (Eclipse plug-in) may exhibit symptoms such as a hang after login or a fail during product use. See the HCL AppScan Source Installation and Administration Guide to learn how to enable browser-based content for these products.

    The GCC library may be required for Red Hat Enterprise Linux Versions 5 and 6

    If you need to install Mozilla XULRunner to enable browser-based content on Linux for AppScan Source for Analysis or AppScan Source for Development (Eclipse plug-in) (as described in the product documentation), is required. In many cases, this library will already be on your machine. If it is not on your machine, you will receive an error message that includes text similar to:

    For If you are a member of the Red Hat network and have , run this command as to install

    If you are not a member of the Red Hat network or do not have , you will need to obtain a copy of the compat-libstdc++ RPM from an RPM archive site or obtain from another source. After it has been installed and placed on your , you will be able to run the AppScan Source setup binary.

    AppScan Source for Development plug-in for Eclipse and Eclipse-based products: multiple prompts for AppScan Source installation directory

    When you use the AppScan Source for Development Plug-in for Eclipse and Eclipse-based products for the first time, you are prompted by a dialog box to specify the path to your AppScan Source installation directory. If you specify the installation directory and click OK but then receive the same dialog again, click Cancel, restart the workbench, and then continue with normal product use. Failure to restart the workbench upon receiving multiple prompts for the installation directory can cause scans to fail.

    Shared/Global filters in AppScan Source for Development do not consistently display

    The Filtering module in AppScan Source for Development allows you to open saved assessments and perform filtering actions without having to log in and authenticate to the AppScan Enterprise Server. Because shared filters are stored in the AppScan Source Database (which requires login and authentication to access), they are not available in the plug-ins if you have not yet logged your current plug-in session into AppScan Source.

    Workaround: Perform a scan (or any other action that requires login) before accessing the filtering module in the plug-in. Once you log in, shared filters will be available.

    Important: Filters are loaded when the Edit Filters View is open in the Developer Plug-in. If this view is already open, logging in will not update the view with shared filters. As a workaround, close the view, restart the plug-in, and log in to AppScan Source before reopening the Edit Filters View.

    Configuring Eclipse or Rational Application Developer for WebSphere Software (RAD) environments

    AppScan Source supports importing projects from external Eclipse environments (see the Supported Project Files sections in the HCL AppScan Source Installation and Administration Guide (to learn more about this guide, see Documentation)). Before you import an Eclipse or RAD project, you may need to create an Eclipse importer configuration for it in your AppScan Source for Analysis preferences and install the AppScan Source for Development plug-ins into the environment.

    Modifying custom rules and plug-in use

    If you create a custom rule in AppScan Source for Analysis and are logged in to an AppScan Source for Development plug-in, to see the changes, you must restart the IDE.

    Assessment Summary view chart style selection is no longer supported

    In the Assessment Summary view, you can no longer choose the style of chart to display. The bar chart is the only chart style available.

    Rational Application Developer for WebSphere Software (RAD) Plug-in on Windows 7 must run as administrator

    If the installation location or shared resources directory for RAD is in a directory in the path C:\Program Files, then you must run RAD as administrator. To run as administrator, right-click the program shortcut and click Run as administrator. On Windows 7, the Program Files directory is virtualized in order to allow users who are not running as the administrator to have write access to this protected directory. However, the virtualization workaround is not compatible with RAD.

    If you selected an installation location or shared resources directory in the path C:\Program Files and do not want to require running RAD as administrator, then complete one of these tasks:

    • If you selected an installation location in a directory in the path C:\Program Files, then reinstall RAD (and any other programs sharing the same installation location) and select an installation location that is not in the path C:\Program Files.
    • If you selected a shared resources directory in the path C:\Program Files, then reinstall RAD and all Rational Software Development Platform products (regardless of their installation location) and select shared resources directory and installation locations that are not in the path C:\Program Files.

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