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    How it works in the latest versions of Parallels Desktop: Let us go back to our example: we have a Mac with default screen resolution of x So why Windows Task bar still goes behind the Mac Dock? Was this article helpful? Tell us how we can improve it. Thank you for your feedback. If you like HyperDock, you might also like HyperSwitch from the same developer, especially if you prefer keyboard shortcuts. It's still in beta, but I haven't had any issues so far. Edward Edward 3 3 silver badges 2 2 bronze badges. Expose is the answer, you just need to configure it properly. Properly configured, expose is fast.

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    There isn't any really usable application like that. There was Fantastik , but it's no longer in development. See Windows-style taskbar functionality in OS X? Would you consider editing in more of how your use case differs from this similar question or let us know if this could be closed as an exact duplicate?

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    Unity (game engine)

    Cross-platform video game and simulation engine

    Unity is a cross-platformgame engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead.[3] It is considered easy to use for beginner developers and is popular for indie game development.[4]

    The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences.[5][6] The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces.[7]

    History[edit]

    The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers.[5][8] The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards.[9] Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.[10]

    Unity 2.0 launched in 2007 with approximately 50 new features.[11] The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features.[11] The release also added features whereby developers could collaborate more easily.[11] It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol, offering Network Address Translation, State Synchronization, and Remote Procedure Calls.[11]

    When Apple launched its App Store in 2008, Unity quickly added support for the iPhone.[10] For several years, the engine was uncontested on the iPhone and it became well-known with iOS game developers.[5]

    Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles.[12] In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping, and audio filters, among other things.[12]

    In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period."[13] A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms.[14] In November 2012, Unity Technologies delivered Unity 4.0.[15] This version added DirectX 11 and Adobe Flash support, new animation tools called Mecanim, and access to the Linux preview.[15]

    Facebook integrated a software development kit for games using the Unity game engine in 2013.[16] This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing.[16] In 2016, Facebook developed a new PC gaming platform with Unity.[17] Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.[17]

    The Verge said of 2015's Unity 5 release: "Unity started with the goal of making game development universally accessible. [...] Unity 5 is a long-awaited step towards that future."[18] With Unity 5, the engine improved its lighting and audio.[19] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players.[19] Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine.[19] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic.[20] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API.[21] It introduced a 4K video player capable of running 360-degree videos for virtual reality.[21] However, some gamers criticized Unity's accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers.[22] CEO John Riccitiello said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. I'd like to see high school and college kids using it, people outside the core industry. I think it's sad that most people are consumers of technology and not creators. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote."[23]

    In December 2016, Unity Technologies announced that they would change the versioning numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017.[24] Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting.[25] Unity 2017.2 underscored Unity Technologies' plans beyond video games.[25] This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games.[25] Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.[26]

    Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics.[27] This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline for mobile, virtual reality, augmented reality, and mixed reality.[27] Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers.[27]

    The C# source code of Unity was published under a "reference-only" license in March 2018, disallowing reuse and modification.[28]

    As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software.[29][30] Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as Pokémon Go and Activision's Call of Duty Mobile.[31]

    In June 2020, Unity introduced the Mixed and Augmented Reality Studio (MARS), which provides developers with additional functionality for rules-based generation of augmented reality (AR) applications.[32] Unity released Unity Forma, an automotive and retail solution tool, on December 9th, 2020.[33]

    Unity acquired Finger Food Advanced Technology Group in 2020, as it aimed to bolster its non-video game uses and offer additional design help to customers.[29][30] The company went public in September 2020, to further expand use of its game engine into industries outside of gaming.[34]

    Overview[edit]

    Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5,[35] and a version of Boo with a JavaScript-like syntax called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.[36]

    Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports,[37] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.[38]

    Supported platforms[edit]

    Unity is a cross-platform engine.[39] The Unity editor is supported on Windows, macOS, and the Linux platform, while the engine itself currently supports building games for more than 19 different platforms, including mobile, desktop, consoles, and virtual reality.[40][41] Officially supported platforms as of Unity 2020 LTS[42] are:

    • Mobile platforms iOS,[43]Android[43] (Android TV[44]), tvOS;[45]
    • Desktop platforms Windows[43] (Universal Windows Platform[46]), Mac,[8]Linux;[47]
    • Web platform WebGL;[41]
    • Console platforms PlayStation(PS4,[43]PS5[48]), Xbox (Xbox One,[8]Xbox Series X/S[49]), Nintendo Switch,[43]Stadia;[50]
    • Virtual/Extended reality platforms Oculus,[43]PlayStation VR,[51] Google's ARCore,[52] Apple's ARKit,[53]Windows Mixed Reality[54] (HoloLens[55]), Magic Leap,[56] and via Unity XR SDK[57]Steam VR,[58]Google Cardboard.[59]

    Formerly supported platforms were Wii,[60]Wii U,[61]PlayStation 3,[62]Xbox 360,[62]Tizen,[63]PlayStation Vita,[64]3DS,[65]BlackBerry 10,[66]Windows Phone 8,[66]Samsung Smart TV,[67]Gear VR,[41]Daydream,[68]Vuforia,[52] and Facebook Gameroom.[68]

    As of 2018[update], Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content,[69] including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content.[70] Unity technology is the basis for most virtual reality and augmented reality experiences, and Fortune said Unity "dominates the virtual reality business".[71][72][73] Unity Machine Learning Agents is open-source software whereby the Unity platform connects to machine learning programs, including Google's TensorFlow.[74] Using trial and error in Unity Machine Learning Agents, virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes.[74] The software is used to develop robots and self-driving cars.[74]

    Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin.[47] However, it was deprecated in favor of WebGL.[75] Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript).[76]

    Unity was the default software development kit (SDK) used for Nintendo's Wii Uvideo game console, with a free copy included by Nintendo with each Wii U developer license. Unity Technologies called this bundling of a third-party SDK an "industry first".[13][77]

    Licensing model[edit]

    During its first ten years as a product, the paid versions of Unity were sold outright; in 2016, the corporation changed to a subscription model.[68] Unity has free and paid licensing options. The free license is for personal use or smaller companies generating less than $100,000 annually, later raised to $200,000, and the subscriptions are based on revenues generated by the games using Unity.[70][41] The paid option, Unity Pro, had been required for developers that had over $200,000 in annual revenue, but this also could have been provided for console developers through a Preferred Platform License from the console manufacturer. The Unity Pro keys would have been part of the other SDK from the console manufacturer that the developer paid for. In June 2021, Unity changed this plan slightly to require any developer making games on the closed console systems (PlayStation, Nintendo Switch, and Xbox) regardless of revenue to have a Unity Pro license or a Preferred Platform License Key from the manufacturers. Sony and Nintendo provide this as part of the SDK, but Microsoft had yet to implement this functionality for their SDK.[78]

    The engine source code is licensed on a "per-case basis via special arrangements".[79]

    Unity Asset Store[edit]

    Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell.[80] Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through the digital store.[81]

    Non-gaming industries uses[edit]

    In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive.[82][83] Unity first experimented in filmmaking with Adam, a short film about a robot escaping from prison. Later, Unity partnered with filmmaker Neill Blomkamp, whose Oats Studios used the engine's tools, including real-time rendering and Cinemachine, to create two computer-generated short films, Adam: The Mirror and Adam: The Prophet.[82] At the 2017 Unite Europe conference in Amsterdam, Unity focused on filmmaking with Unity 2017.1's new Cinemachine tool.[80] In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine.[84] The Unity engine was also used by Disney to create backgrounds for the 2019 film The Lion King.[85]

    Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers.[83] Unity's engine is used by DeepMind, an Alphabet Inc. company, to train artificial intelligence.[86] Other uses being pursued by Unity Technologies include architecture, engineering, and construction.[87]

    Unity-chan[edit]

    On December 16, 2013, Unity Technologies Japan revealed an official mascot character named Unity-chan (ユニティちゃん, Yuniti-chan), real name Kohaku Ōtori (大鳥 こはく, Ōtori Kohaku) (voiced by Asuka Kakumoto [ja; zh]). The character's associated game data was released in early 2014.[88][89] The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character.[90] The company allows the use of Unity-chan and related characters in secondary projects under certain licenses.[91] For example, Unity-chan appears as a playable character in Runbow.[92]

    See also[edit]

    References[edit]

    1. ^"Unity 2022.1a". Unity. Retrieved November 5, 2021.
    2. ^"How Unity3D Became a Game-Development Beast". Retrieved August 28, 2020.
    3. ^Bradshaw, Tim; Kruppa, Miles (August 12, 2020). "Epic and Unity rev their engines for the next era of entertainment". Financial Times.
    4. ^Dealessandri, Marie (January 16, 2020). "What is the best game engine: is Unity right for you?". GamesIndustry.biz. Gamer Network.
    5. ^ abcAxon, Samuel (September 27, 2016). "Unity at 10: For better—or worse—game development has never been easier". Ars Technica. Archived from the original on October 5, 2018. Retrieved October 17, 2018.
    6. ^Takahashi, Dean (September 15, 2018). "John Riccitiello Q&A: How Unity CEO views Epic's Fortnite success". VentureBeat. Archived from the original on September 17, 2018. Retrieved October 17, 2018.
    7. ^"Government & Aerospace". Unity.
    8. ^ abcMcWhertor, Michael (October 22, 2014). "Former EA CEO John Riccitiello is now head of Unity". Polygon. Archived from the original on December 5, 2018. Retrieved October 17, 2018.
    9. ^Smykill, Jeff (August 9, 2006). "Apple Design Award winners announced". ArsTechnica. Archived from the original on January 19, 2015. Retrieved January 18, 2015.
    10. ^ abBrodkin, Jon (June 3, 2013). "How Unity3D Became a Game-Development Beast". Dice Insights. Archived from the original on October 19, 2018. Retrieved October 30, 2018.
    11. ^ abcdCohen, Peter (October 11, 2007). "Unity 2.0 game engine now available". PCWorld. Archived from the original on March 20, 2019. Retrieved January 14, 2019.
    12. ^ abGirard, Dave (September 27, 2010). "Unity 3 brings very expensive dev tools at a very low price". Ars Technica. Archived from the original on February 24, 2014. Retrieved January 14, 2019.
    13. ^ abHelgason, David (November 2, 2012). "Game developers, start your Unity 3D engines". GamesBeat (Interview). Interviewed by Dean Takahashi. VentureBeat. Archived from the original on July 14, 2014. Retrieved July 13, 2014.
    14. ^"Mobile game developer survey leans heavily toward iOS, Unity". Gamasutra. May 24, 2012. Archived from the original on July 3, 2014. Retrieved July 14, 2014.
    15. ^ abTach, Dave (November 14, 2012). "Unity 4.0 available for download today with DX 11 support and Linux preview". Polygon. Archived from the original on March 20, 2019. Retrieved January 14, 2019.
    16. ^ abCohen, David (November 1, 2013). "How Facebook Integrated With The Unity Game Engine". Adweek. Archived from the original on December 12, 2018. Retrieved October 29, 2018.
    17. ^ abCohen, David (August 19, 2016). "Facebook Developing New PC Gaming Platform; Teams Up With Unity Technologies". Adweek. Archived from the original on December 11, 2018. Retrieved October 29, 2018.
    18. ^"Unity officially releases its new game engine: Unity 5". The Verge. March 3, 2015. Archived from the original on December 8, 2015. Retrieved November 26, 2015.
    19. ^ abcKumparak, Greg (March 18, 2014). "Unity 5 Announced With Better Lighting, Better Audio, And "Early" Support For Plugin-Free Browser Games". Archived from the original on February 19, 2019. Retrieved January 14, 2019.
    20. ^Orland, Kyle (March 15, 2016). "How new graphics effects can make Unity Engine games look less generic". Ars Technica. Archived from the original on March 20, 2019. Retrieved January 14, 2019.
    21. ^ abGrubb, Jeff (March 31, 2017). "Unity 5.6 launches with support for Vulkan graphics, Nintendo Switch, and more". VentureBeat. Archived from the original on March 20, 2019. Retrieved January 14, 2019.
    22. ^"Unity – does indie gaming's biggest engine have an image problem?". The Guardian. Archived from the original on August 14, 2015. Retrieved August 14, 2015.
    23. ^"The chaos of democracy". Develop Online. Archived from the original on October 17, 2017. Retrieved August 14, 2015.
    24. ^Batchelor, James. "Unity dropping major updates in favour of date-based model". GamesIndustry.biz. Archived from the original on March 19, 2017. Retrieved March 18, 2017.
    25. ^ abc"Unity Technologies – The World's Leading Game Engine". Nanalyze. October 18, 2017. Archived from the original on February 12, 2019. Retrieved January 14, 2019.
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    External links[edit]

    Источник: https://en.wikipedia.org/wiki/Unity_(game_engine)
    PCWorld

    Either solo, or with my sister her flying, me manning "engineering", allocating energy, shields and helping to manage her speed, since X-Wing didn't have speed matching. Until that point there isn't much you can do to recover from mistakes. I may be quoting information from that, unfortunately unavailable, version.

    Played both of those on dial up Not on my watch. All guts. No shields. Join the Imperial Navy today! Ironicending wrote: Oh i had the urge to play Fate of Atlantis again! We need more Indiana Jones games! Good ones at least. What I really have the hankering to play again is Grim Fandango. I'd love a rerelease of that.

    Why the 1994 Version of X-wing is Better Than the 1998 Version

    Better yet, an HD remastering. I've got my ticket on the number 9 all set to go. In case you're unaware they are actually doing an HD remastering of Grim Fandango!! I'm picking up fate of atlantis. I have a lot of memories of that game as kid. GOG has that for sale as well!

    Port Information. Submitted: Jul 28 Wrappers have different Mac OS X compatibility! Download Wrapper Star Wars X-Wing Alliance (this is the same technology GoG uses with many of it's ports to OSX.) Open it and go (disabled by GoG on all but X-Wing Alliance anyway).

    If you can beat that mission, then you know you've made it as an X-wing pilot It's far more polished, has a better soundtrack, features a more extensive and interesting story, and has a much wider selection of ships, not to mention secondary objectives and bonus goals. If you prefer flying X-wings, however, there's always the chance that Good Old Games will eventually release X-wing vs. X-wing Alliance in particular goes all out in dramatically expanding the scope of the missions and the engine. Some may prefer the feel of TIE Fighter to that of X-wing Alliance, but there's no denying that the latter is the most ambitious entry in the series in the date, and it would be a shame if it didn't make it to Good Old Games.

    Mostly though, I'm just happy to be able to play legitimate versions of some of my favorite games again. Regardless of whether this is something bigger, I've never been happier to break out my flightstick and shoot down some TIE Fighters.

    • Navigation menu.
    • mac mini 2012 fusion drive review;
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    • X-Wing Alliance Review!
    • X-Wing, TIE Fighter 95 Fixed, Lego Yoda Revealed - Slashdot!
    • Mac OS? :: STAR WARS™: X-Wing Alliance™ General Discussions.

    Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip. Greatest Years in Gaming History: I really wanted to have an X-Wing LAN party, but the last official game was X-Wing Alliance from , which we couldn't get working reliably across modern Windows 7 machines.

    So, I decided to make my own! The ships are faster and less shielded, making combat a little closer to what you see in the movies. A few solid hits will take down an X-Wing! Sure, you get a lot of space in front of you; but not so much on the sides. In the meantime, check this out:. However, all you really need from Trinus is the headset calibration and the mouse mode -- you don't even need to have Steam installed.

    This mod is compatible with both the GOG and Steam versions. So, I was actually running version 0.

    Re:It's time for a new XvT game. This article is about the first game in the video game series. The ships are faster and less shielded, making combat a little closer to what you see in the movies. Image from a 15th-century illuminated manuscript of Jean Froissart 's Chronicles. Several TIE fighter replicas and toys, as well as a TIE flight simulator, have been produced and sold by merchandise companies. Microsoft Windows x wing alliance mac port. Future's founder Chris Anderson in It now consists of three operating system subfamilies that are released at the same time and share the same x wing alliance mac port Windows: The operating system for mainstream personal computers and smartphones. TIE Fighter requires a controller or joystick. Played both of those on dial up Skip to content Want to Become an Advocate? Try VDM Sound [mcgill. So far all my games have worked without any problems. Leather shoe from the Hallstatt culture, — B. Sharper edges, better textures, and improved audio track.

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